While Facebook wants to make the world’s best online games using the Oculus Rift headset, NTNU researchers are using the same set-up to help teach nurses how to communicate better.
Your body feels confused, the signals that your brain gets from your eyes don’t quite match with what the rest of your body is experiencing. Your heart rate jumps, and you might even feel nauseated. But many are just intrigued – and consumed by the experience. What links all of these reactions is the powerful experience of being in a virtual world by using an Oculus Rift headset.
“Forget Google glass. Now it’s Oculus Rift that’s big. Especially if you want to immerse yourself in another reality,” says Ekaterina Prasolova-Førland, an associate professor in NTNU’s Programme for Learning with ICT.
Mark Zuckerberg and Facebook bought the company that makes the Oculus Rift headset for US $2 billion earlier this year.
As reported by The Verge, Facebook and Oculus Rift want to create massively multiplayer online (MMO) games with more than one billion players. NTNU researchers have a little different goal for the unusual virtual reality headset: they are testing how it can be used to train nurses to communicate better.
What makes the Oculus Rift headset so revolutionary – and suggests that it could have applications far beyond online gaming – is its ability to mentally transport the user to a different world in a much more intense way than a regular display. That’s what NTNU’s Prasolova-Førland has been thinking.
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Less time for patients
“We are exploring how this can be used for learning, and have now created a virtual operating room. Today’s specialist nurses and medical students have less and less patient contact because patients are sent home as soon as practicable. As a result, they get less and less training in communicating with patients and with each other. A virtual hospital allows them to train as much as they want,” says Prasolova-Førland.
The headsets have been tested on a group of specialist nursing students who were working with various scenarios. They reported that they felt role playing with the 3D headsets was better than just looking at a screen, not only because it was easier and better, but because they felt that they were living the role more realistically. The operating room has also been tested on people who do not work in health care. The idea is to conduct virtual visits and take patients and their families on an informational round of the room before surgery.
“Most game makers are using Oculus Rift, so we have to seize the opportunity while we can so that we can be the first to conduct research on its use in a clinical setting. These glasses are not for sale in the stores yet, but it is possible to buy individual development sets. That’s what we’ve done. The dream is to create a completely virtual hospital where doctors and nurses can work on everything from surgeries to better communication, and so that patients and their families can get the information they need,” says Prasolova-Førland.
The headsets were tested in conjunction with Nils Fredrik Kleven, an NTNU master’s student, and teachers from HIST, the Sør-Trøndelag University College.